Ubisoft

Ubisoft

Senior User Experience Strategist

Senior User Experience Strategist

UX Design

UX Design

Branding

Branding

Year

2023

I was the Senior User Experience Design Strategist for the Ubisoft Global Digital Marketing Team.

I was the Senior User Experience Design Strategist for the Ubisoft Global Digital Marketing Team.

I was responsible for managing the Mothership design system utilized by all Ubisoft web properties. My role involved UX advisement, consultation, and design at all points in the design process. I interacted heavily with user research teams to evaluate web designs and prototypes. I interacted with design agencies to evaluate their UI/UX. I was called in to design one off-experience prototypes for various initiatives across the Ubisoft digital ecosystem. It was a pleasure to work with fantastic people on a daily basis.

I was responsible for managing the Mothership design system utilized by all Ubisoft web properties. My role involved UX advisement, consultation, and design at all points in the design process. I interacted heavily with user research teams to evaluate web designs and prototypes. I interacted with design agencies to evaluate their UI/UX. I was called in to design one off-experience prototypes for various initiatives across the Ubisoft digital ecosystem. It was a pleasure to work with fantastic people on a daily basis.

Example of Mothership Design System

Example of Mothership Design System

This is an example of the design system I maintained as part of my core responsibilities at Ubisoft. Assets have been removed but this is an indicator or scale of the exhaustive component library.

This is an example of the design system I maintained as part of my core responsibilities at Ubisoft. Assets have been removed but this is an indicator or scale of the exhaustive component library.

Setting new standards

The Mothership Design System was designed to be used internally by any team that needed to build new digital assets. Intended to be exhasustive, this system could be used on game sites and internal team initiatives.

One-Off Projects

An additional responsibility on my team was rapid prototyping of any new initiatives that did not fall into the GDEX design system. This included in-game prototypes and customer experience needs such as the Ubisoft HELP ecosystem.